Social Justice Role Playing Game: Net Neutrality Lesson Plan- Part 2
Students will participate in a game-based learning scenario based on Net Neutrality. Participants will each assume the role of an individual vested in the issue (Chairman of the FCC, President of the U.S., CEO of telecommunications company, or Supreme Court Justice). They will form alliances, discuss issues, formulate a strategy, and briefly share their viewpoint with the hope of winning the game. The learning experience is student lead.
• Students will synthesize ideas gathered from multiple sources, and draw reasonable conclusions based on the analysis and interpretation of information of their biographical, corporate information, and research on Net Neutrality demonstrated through discussion with other stakeholders. (Research as Inquiry) • Students will recognize that a given scholarly work may not represent the only perspective on the issue by communicating with others during role-playing game with different opinions/viewpoints. (Scholarship as Conversation).
Information Literacy concepts:
Individual or Group:
This lesson was designed for the Library 103: Information Literacy 3-unit credit course. It is designed as a major research project involving role-playing over multiple weeks in a semester long class. This is the second part of a three part series. In part one students are introduced to the project and the “All-But-The-Term-Paper” assignment. Part three groups or individual students give their presentations, there is a ruling on who wins the game, and a debrief of the game. With modifications the lesson can be adapted to single 90-minute session.
This is student lead and directed. Students discuss, collaborate, and present the information.